Gaming giant Ubisoft put Blockchain on its agenda

Ubisoft, which is known all over the world as a French game developer and also has a partnership with American Electronics Arts, also carries out independent activities in addition to its cooperation with the American game giant.. Ubisoft decided to expand its research on Blockchain technology, considering that the game industry has developed quite a lot and it will have a very different definition in the future.

Lidwine Sauer, who is the director of understanding and trends, gave an interview to IGN before her DICE 2018 speech on the subject.. In the interview, he talked about their work in general, saying that the lab is analyzing how the world is reacting to new technologies and that they are making a great effort to see how these new technologies can be applied to Ubisoft.

The uniqueness of Blockchain. Intrigued by Ubisoft

While Sauer was talking about Blockchain in an interview, he made the following statements:

Blockchain offers the chance to have a real digital collection that cannot be copied. This developed technology provides an advantage equivalent to a digital Picasso. Besides, one advantage we can see is that the technology has allowed it to be much harder to steal things on Blockchain compared to Picasso.. Blockchain ensures that digital items are uniform, as opposed to the unreplicated number of a digital item.. The most pressing idea for the game is the unique, disposable DLC pieces with one possible application.

Sauer believes that the game developer will be able to find more interesting enhancements that he wants to explore through Blockchain.

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Ubisoft expands Blockchain research

The lab’s research ranges from artificial intelligence changes and Blockchain, to the blending of physical and digital, as well as cryptocurrencies.

For example, Ubisoft Toronto’s “ Starlink: Battle for Atlas” allowed players to create a real-life starship and see the ship changes in-game in real time. In his interview, Sauer also said that Ubisoft constantly questions whether a trend creates an opportunity for the development and innovation of new games and services. He cited Sam, the game interface, as an example.. And he talked about artificial intelligence voice command capabilities in “Star Trek: Bridge Crew,” which was released last year.

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